WEAK-TIE SOCIAL GAME LANDSCAPE

Weak-Tie Social Game Landscape

Productised Solution | Productised

Social gamePuzzle competitionSports competition

Project Information

Location
Productised solution
Status
Productised
Our Scope
Gameplay design, program development and large-screen system integration for the social-game landscape
Key Specs
Spot-the-difference and quiz / Tetris and Tank Battle / WeChat arm-wrestling shake

The most common scene in an attraction is a crowd each looking at a phone; this scheme set out to give strangers a reason to play together.

01Knowledge and puzzle game

Spot-the-difference and quiz: content on the big screen, players join by QR code, choose against the clock, and the system ranks correct answers and accuracy.

02Competitive entertainment game

Tetris and Tank Battle: split-screen real-time display by player count, with floor tiles used for direction and confirmation, and a final winner tally.

03Sports competition game

WeChat shake-your-arm strength game: the floor senses frequency while the phone counts, and the screen shows live ranking changes before picking a winner.

04Highlights

When the game ends, sound plays in sync and coupons are pushed — converting interaction directly into secondary spending.

← Back to cases Enquire about a similar project →