Business · 07 | IP & SECONDARY SALES

IP Merchandise & Operations

Operations first — a site that keeps generating revenue

Design is reverse-engineered from sustainable operations: the return and secondary-spend paths are worked out before lighting goes in, then cultural-creative products, secondary-spend systems and content renewal mechanisms are built to monetise the night scene long term.

Capabilities

Cultural-creative product development
Secondary-spend system design (smart wristbands and more)
Social dining and other business-format planning
Visual communication materials and VI wayfinding
Content renewal and event planning

Selected projects

Yuehu, Pingli, ShaanxiSocial dining + smart-wristband secondary spend
Xuan'en riverfrontMerchandise and event operations extension
Delivery & scale: Planned alongside the full scheme · available separately

FAQ

How is the secondary-spend system designed?

Paid experiences, merchandise and events are designed around movement routes and dwell points, with advertising and joint operations added where conditions allow.

How are events and content kept fresh after opening?

Content and event planning are renewed quarterly, merchandise and secondary-spend touchpoints are rotated, and seasonal marketing plus membership schemes sustain repeat visits.

Can interactive installations actually generate revenue?

Yes. Paid experiences, advertising, events and merchandise extensions create secondary spend, and coupon pushes lift conversion; investment can be planned within the full scheme or purchased separately.